SPARC studio
Thursday, Sep 17
THE SPARC CLINIC WORKSPACE

Small ideas.
Big learning.

Two groups. One shared purpose: make SPARC a game
that players don’t just play—but learn from.

A sketchbook connecting an agent idea, a game world, and a moment of learningGood ideas start here.
CHOOSE YOUR CHAPTER

Different skills. Shared curiosity.

one team, two directions ↘
PROJECT GROUP 01Collaborative + competitive

Educational Agent Design

Design collaborative and competitive NPC agents that help players learn from SPARC, not just finish it. Explore both approaches together in one design group.

PROJECT GROUP 02Unity recommended

SPARC Intro Scene

Reimagine the first playable experience of SPARC. Introduce the game’s background, player purpose, and basic interactions through play. Unity is recommended; three.js is also welcome.

THE FIRST EXPLORATION

This week’s starting points

Week 01 · Kickoff · SPARC Intro

Create the first minutes of SPARC

Story first, play second, understanding throughout. Prototype a welcoming SPARC Intro.

This cycle · instructor sets the deadline
Ready to start
Week 01 · Kickoff · Agent Design

Design NPCs that help players learn

Turn your collaborative + competitive agent ideas into a clear, useful design document.

This cycle · instructor sets the deadline
Ready to start
THE STUDIO RHYTHM01 Read your brief02 Make your ideas tangible03 Submit & reflect