Educational Agent Design
Design collaborative and competitive NPC agents that help players learn from SPARC, not just finish it. Explore both approaches together in one design group.
One group makes educational agents. The other makes a better beginning.
Both help players get more out of SPARC.
Design collaborative and competitive NPC agents that help players learn from SPARC, not just finish it. Explore both approaches together in one design group.
Reimagine the first playable experience of SPARC. Introduce the game’s background, player purpose, and basic interactions through play. Unity is recommended; three.js is also welcome.
Agent designers should explain how an NPC can help a first-time player. Intro designers should identify moments where an agent could guide, challenge, or check understanding. Share your interface assumptions and open questions in your documents.
There are two general groups—not separate collaborative and competitive teams. Agent Design explores both styles together.