SPARC studio
Thursday, Sep 17
The two groups
PROJECT GROUP 02

SPARC Intro Scene

Make the first minutes matter.

Reimagine the first playable experience of SPARC. Introduce the game’s background, player purpose, and basic interactions through play. Unity is recommended; three.js is also welcome.

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The mission board

Week 01 · Kickoff · SPARC Intro

Create the first minutes of SPARC

Story first, play second, understanding throughout. Prototype a welcoming SPARC Intro.

This cycle · instructor sets the deadline
Ready to start

A playable beginning, not a long explanation.

Introduce the player’s role and the game’s background through a small, meaningful task. Make the transition to the main SPARC experience feel clear and intentional.

Use the submission checklist